Careers

We’re hiring! Descriptions and form application below. 🙂

Game Producer

Hey there!

Well Told is an indie game company that focuses on balancing good stories and tight gameplay for cutting-edge platforms and mediums. We are located in Orange County, CA and we’re looking for full-time folks and freelancers to join our next full-funded project. This unannounced title is made for VR/PC with a focus on narrative, combat, and roguelike gameplay. Hope you like cowboys!

If you’d like to know more, send us an application! We’re excited to meet you.

Job Details

  • Full-time, Salaried
  • Start Date: ASAP – June 1, 2021
  • 1-3+ years of experience.
  • Blue Anthem Health, Humana Dental PPO, Vision, Life insurances.
  • Unlimited PTO, WFH Flexibility, Holiday Bonuses, more.

Job Description

  • Manage Agile/Scrum workflow in Jira.
  • Effectively coordinate, generate, and maintain tasks within Jira for different development disciplines and support departments.
  • Constantly update and maintain project documentation and Confluence wikis.
  • Work closely with department leads to build, maintain, and improve the company’s production pipeline and tools.
  • Ensure meetings are properly scheduled, run efficiently, and have accurate notes recorded within Confluence.
  • Organize and run Sprint Reviews and Retrospectives, ensuring that everything is recorded in Confluence.
  • Ensure to foster cross discipline communication via Slack and regularly scheduled meetings.
  • Coordinate resolution of conflicts and delays within the development cycle.
  • Identify, Evaluate, and Communicate project risks during production.
  • Create, Track and Maintain comprehensive project schedules and milestones.
  • Communicate project status and requirements to company leadership, department leads, and general staff.
  • Manage communication, documentation, and deliveries for external partners.

Individuals with the following background

  • Must have at least 1 shipped video game title as an Associate Producer or greater.
  • Strong interpersonal and communication skills.
  • Very organized and responsible – should be an expert at prioritization.
  • Treats others with respect and patience, a joy to work and collaborate with.
  • Great listener and note-taker.
  • Self-driven, with an attention to detail.
  • An interest in storytelling/narrative craft.
  • Experience working with small teams, around 10-20 people, (could be on a department level at a larger company).
  • Above average knowledge of Jira, Confluence, and the Google Drive suite.
  • General understanding of production management, Waterfall, and Agile methodology.
  • General understanding of file management/organization and version control software.

Bonus Points

  • Tell us your favorite games and why.
  • You have an iron-will that can stand against the tide of feature creep.

Game Designer (Systems)

Hey there!

Well Told is an indie game company that focuses on balancing good stories and tight gameplay for cutting-edge platforms and mediums. We are located in Orange County, CA and we’re looking for full-time folks and freelancers to join our next full-funded project. This unannounced title is made for VR/PC with a focus on narrative, combat, and roguelike gameplay. Hope you like cowboys!

If you’d like to know more, send us an application! We’re excited to meet you.

Job Details

  • Full-time
  • Start Date: ASAP – June 1, 2021
  • 1-3+ years of experience.
  • Salaried position with perks.
  • Blue Anthem Health, Humana Dental PPO, Vision, Life insurances.
  • Unlimited PTO, WFH Flexibility, Holiday Bonuses, more.

Job Description

  • We require a powerful numbers handler to help us bring satisfying action and growth to our games. You know a thing or two about RPG/rogue-lite progression and combat design
  • Iterate, polish, and balance player progression and experience from concept to implementation in Unreal 4
  • Design, develop, and maintain systems such as items, reward loops, crafting recipes, and more
  • Data entry and management of game database assets 
  • Tuning and balance of game data
  • Playing the heck out of the game with us

Individuals with the following background

  • *checks notes* “Know how to make a shooter feel good.”
  • Any VR and or RPG/Rogue Lite experience would be sweet.
  • Excellent communication, interpersonal, and organizational skills
  • Strong understanding of stat curves, player progression systems, and game play loops
  • Familiarity with spreadsheets and formulas
  • Ability to identify, break down, and define core mechanics
  • Solid knowledge of scripting
  • Ability to iterate and implement quickly without sacrificing quality
  • Knowledge of game production pipeline and 3d game engines
  • Extreme attention to detail
  • Actively seek feedback to improve work while also providing guidance and feedback to peers
  • Ability to adapt and cope with change as the production of the project demands

Game Systems Engineer

We’re looking for a Game Systems Engineer to join a fully-funded indie game built for cutting-edge game systems and technologies. You’ll be responsible for building out the core technologies for bringing a tense, action-filled, systemic adventure to a ship quality, high-performance, bug-free release.

Our team is very collaborative and iterative, but you will own many runtime systems as well as designer-friendly tools used to build the game. Your influence will be felt at all levels of development, and creative leadership will rely on your ability to assess and maintain our systems at Well Told Entertainment. 

Job Details

  • Full-time, Salaried position
  • Start Date: ASAP – June 1, 2021
  • 1-3+ years of experience.
  • Blue Anthem Health, Humana Dental PPO, Vision, Life insurances.
  • Unlimited PTO, WFH Flexibility, Holiday Bonuses, more.

Job Description

  • Build and maintain immersive VR and traditional software systems and features in Unreal engine.
  • Collaborate and work cohesively with members of different disciplines (Design, Production, Animation, QA, etc.)
  • Able to take initiative and pay close attention to detail
  • Work closely with a gameplay programmer to implement backend and supporting systems.
  • Assist with builds and tools that support other build processes.

Individuals with the following background

  • 1-3+ years of professional experience and worked on at least one game that has shipped either traditional or VR. 
  • Experience designing and developing game editor tools and methods.
  • Ability to architect maintainable and extensible code and documentation.
  • Advanced Unreal debugging and optimization experience.
  • Outstanding C++ skills with ability to write performant code.
  • Strong communication skills and the ability to work in a team environment.
  • Ability to deliver in accordance with prescribed deadlines, on time and of high quality.
  • Experience working with source control systems such as Perforce in a multi-developer team environment.
  • Experience architecting, modifying and writing platform and engine-level code in Unreal Engine.
  • Familiarity with behavior trees, finite state machines, and other AI management patterns.
  • Experience working on physics-based game projects.

Bonus Points

  • Experience working with relational databases and data serialization JSON/XML for dynamically storing and updating runtime game data.
  • Experience with any graphical programming in Unreal Engine, OpenGL, DirectX, etc.
  • A STRONG interest in new and emerging technologies.
  • Experience with procedural level generation.
  • Familiarity with Jenkins and CI processes.

Gameplay Engineer

We’re looking for a Gameplay Engineer to handle physics-driven, rootin-tootin-shootin, ability-focused gameplay at Well Told Entertainment. You will take responsibility for ‘where the rubber meets the road’ on gameplay, working closely with other engineers and designers to solve development conundrums and bring the game to life.

This role requires a keen eye for dialing in a player action or game-to-player interaction to make the experience feel just right.

Our team is very collaborative and iterative, but you will own the quality and polish of game-feel in our titles. You will be contributing to testing and improving the gameplay experience, so being passionate about ‘finding the fun’ and building quality experiences is a must!

Job Details

  • Full-time, Salaried position
  • Start Date: ASAP – June 1, 2021
  • 1-3+ years of experience.
  • Blue Anthem Health, Humana Dental PPO, Vision, Life insurances.
  • Unlimited PTO, WFH Flexibility, Holiday Bonuses, more.

Job Description

  • Quickly create and iterate on prototypes and proof of concepts
  • Collaborate and work cohesively with members of different disciplines (Design, Production, Animation, QA, etc.)
  • Implement player-facing abilities, items, enemies.
  • Support game designers balancing requirements.
  • Polish gameplay features to a shippable level of polish and collaborates with other game-feel designers.
  • Define your own goals and tasks.
  • Directly contribute to the UX and design consistency of the game with scalable systems and code.

Individuals with the following background

  • 1-3+ years of professional experience and worked on at least one game that has shipped. 
  • Familiarity with behavior trees, finite state machines, stateful patterns.
  • Experience working with game assets (shaders, materials, meshes, animations).
  • Experience working on physics-based game projects and 3D Math.
  • Experience with C++ and Blueprints.
  • You can take pointed, actionable feedback and polish features based on that feedback.
  • Experience owning systems but also supporting others with their day-to-day engineering needs.
  • Experience with VR game development.

Bonus Points

  • You have worked on integrating plugins to get to the target gameplay faster.
  • You have experience taking an entire mechanic from prototype to ship.
  • You have experience with rigging and very basic 3D software animation skills to test enemy designs quickly
  • You have experience with designing and implementing stateful AI in a 3D game.
  • Familiarity with Jenkins and CI processes.

3D Environment Artist 

Job Details

  • Freelance contractor
  • Start Date: May 2021
  • End Date: March 2022
  • 1-3+ years of experience.

Job Description

  • Seeking a freelance environment artist who can specialize in semi stylized environments in a modern setting with enough detail for a first-person title inside Unity Engine.

Individuals with the following background

  • Strong knowledge of modular workflows will be required
  • Solid understanding of Substance painter and Designer
  • Can create awesome materials and trim sheets in a defined art style
  • Handles full High to Low baking, unwrap, and texturing process.
  • Great 3D modeling skills. 
  • Experience creating blockouts to final environments.
  • Understanding of custom shader workflows such as vertex blending

Hello there! Are you interested in working with us for a position that is not currently posted? Well, do not fret!!

We’re always keeping our eyes peeled to expand our network and to learn of the unique wizardly skills you may possess! Below select the other option to fill us in on what you do. It may take millennia for us to respond, but we’ll certainly review your submission and keep you in mind. Who knows what opportunities are in store for the future, destinies may align.

Thank you greatly for your time and interest!